Piste Gamez

Piste Gamez is a small and dedicated group of people, who create computer games as their free time hobby. So far we have realeased 5 games: Pekka Kana 1 and 2, Q-Lat 1 and 2, and Beez. Pekka Kana 3 is currently under works.

Saturday, December 26, 2009

Q-Lat in a Browser!

According to our server statistics 44% of you visiting Piste Gamez site use Firefox as a browser of choice. 7% of you use Opera, and 4.7% use Google Chrome. Safari users make up 1.6% of all visitors.

And that makes me happy, since it means that 57% of you will be able to enjoy our slightly delayed X-mas present: A small browser version of Q-Lat! You can claim your gift from here. Official link will follow later. Even though the game works with all the browsers mentioned above, Firefox users will have the extra advantage of not having to use paper and pencil to save their hiscores.

Q-Lat's browser version was build using new features of HTML 5 specification (canvas and localStorage). The specification is still a work in process, however many browsers already support some of these features. Sadly Internet Explorer is lacking behind with no support for canvas in sight, meaning that the 39,5% of you using IE will not be able to play the game with your browser. So if you don't want to miss out this addictive little game (methinks it's actually more addictive than Q-Lat3) do yourself a favor and grab the latest version of Firefox browser from www.getfirefox.net. You'll notice the installation is pretty straight forward, quick, and even all of your IE bookmarks will be copied to Firefox. Or ask your kids to install it. Or if you are at work (where you of course never play games online), ask your tech support to install it. Because of... emm... it's more safe... and faster. And every one else already has it. ;)

Friday, December 4, 2009

Back to School

We'll, it looks like 2010 is going to be a pretty busy year for me. Actually the next 3 years or so are going to be very busy, since I'm returning to my old school to study, with the purpose to graduate as a Master of Business Administration. As I'm looking forward to studying again, it also means that most of the little spare time I now have after work, will go to studying :( So basically that means that don't expect anything big to happen for the next 3 years. Jerome will continue working with the editor, and perhaps we will get a small game out at some point, but nothing in the scale of PK3.

Luckily the world is full of great games and many of the are free. If you don't know where to start, I can recommend you this site which features all sorts of interesting games in development.

Another interesting site related to indie games is IGF (Independent Games Festival). Of course I'm only mentioning this because we submitted Q-Lat3 this year ;)

Sunday, October 11, 2009

October Ramblings

It's nice to see that there are people that are still interested in PK3's development even though the game has been in development forever. For those of you wishing that Santa would bring PK3 as an x-mas present this year, I have disappointing news, since there in no way the game will be ready this year, or even next year. We've done so many changes to the engine since the beginning of PK3's development, that the game's scripts pretty much need to be rewritten from scratch. We've also come to realize the magnitude of the entire project and that it's probably too big and ambitious for such a small team. So the game needs to be rethought in a way that we can actually get it done with the very little resources and time we have. And since we seem to have a bad(?) habit of doing all sorts of smaller side projects, there is no way I could give the game any deadline. All I can say that it's ready when it's ready.

Thursday, September 3, 2009

Q-Lat3 Final Version Out

Finally! The latest version introduces a more balanced game, with 3 difficulty levels (with their own hiscore tables) to choose from. Also when you start a new game, the easier maps come first, and the maps get more difficult as you play the game. It also has a few new stages, stereo sound effects, two new songs, a new evil bonus item and lots of other more or less visible game play and scoring tweaks.

You can download the new version from the game's homepage. Enjoy!

Sunday, August 9, 2009

Piste Gamez @ Assembly '09

This year the whole 3 member Piste Gamez crew was present at the Assembly demo party/festival. And even though Q-Lat3 didn't win any prizes, I still have to say this has been the best Assembly for me, and we had lots of fun.

In the upper picture Jerome is delivering some serious whoopass in Street Fighter tournament. He actually placed 3rd, so we did not have to walk out of the event without any prizes :D

We also attended some very interesting seminars during the event. In the lower picture Petri Purho from Kloonigames (who did Grayon Physics among other games), is keeping his presentation while playing the game Spelunky. In the first row you can also see Jonatan "Cactus" Söderström who has done many interesting experimental indie games, and Erik Svedäng who made the game Blueberry Garden. Both of the gents also had very interesting presentations at the show, and shared ideas of the creative process behind making their games.

Thanks for everyone at Assembly for making it such a nice event!

Tuesday, August 4, 2009

Q-Lat3 Is Out!

The game has been available for a few days at Assembly site, but now it's also downloadable from our site. The version at the site is the same as the one we submitted to Assembly (with all the updates).

More updates are to come once Assembly is over.

Monday, July 27, 2009

Q-Lat3 Is Going Public This Week!

Q-Lat3 has now been submitted to Assembly '09 game development competition. According to the Assembly's site all the games participating in the competition will be published July 29th. So keep an eye on the Assembly website, since that will be the first place to get it!

One big change before submitting the game was to change the game's resolution from 800x600 to 1280x720 (HD). This meant a lot of changes and a few levels had to go. But all in all I'm pretty happy how the game turned out.