Pekka Kana 2 Level Editor (0.91 beta) Manualby Janne Kivilahti |
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Piste Gamez 2003. Home page:
http://www.pistegamez.net |
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Table of Contents |
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1. PK2 Level Editor? |
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With this program you can create your own episodes and maps to
Pekka Kana 2 game.
Like Pekka Kana 2, the editor is a full screen application. So you
might want to print this
This is the manual for the editor's beta version. Both manual and
editor are work in process.
The forum should be the first place to look for solutions to
problems. I hope some sort of a What's new in Version 0.91?
1. Automatic saving of settings. 2. Backup copies x 2
The editor makes to backp copies of you map automaticly. Everytime
you exit the
The other copy is saved in your episode's folder in cases where
another program Now, I'm sure you are all wondering... Where can I send my maps?
Well, don't send your maps to me, please. First of
all, I have a 56k modem and my mailbox
So instead, use the forum Luke. Get your maps on some server and
then post your |
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2. System requirements |
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- Operating system: Windows 95, 98, 2000, XP - CPU: 500 MHz (recommended) - DirectX 7.0 (at least) - 16MB memory - No 3D graphics card is required, but a graphics card with good 2D rendering capabilities is recommended. |
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3. Installation |
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Download installation program (pk2editor.exe) from
Piste Gamez site.
Run the installation program and follow instructions. I recommend
that you
[IMPORTANT] When you run the editor for the first time, the
editor tries to find the directory
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4. Creating an Episode |
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Creating a new episode is a easy as making a new folder in Pekka Kana 2's 'episodes' directory.
Open the directory (or folder as Windows people call it) where
Pekka Kana 2 is installed. Open 'episodes' directory. Create a new directory. The name of the directory is the name of the episode. E.g. MyEpisode.
Done. Now that was easy, wasn't it boys and girls? :) Now the
tough part: Creating levels for |
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5. Editor Windows |
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In editor you can make a window appear and disappear pressing it's
shortcut key. For example pressing Use ESC key to exit editor.
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5.1 Help Window (shortcut: F1) |
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The Help Window shows the essential shortcut keys you need to edit and to display the editor's different windows. |
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5.2 Map Window (shortcut: F2) |
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The Map Window shows the entire map area. You can focus
the editor's view to any area of the map quickly by moving the mouse cursor over the area you want to edit, and then pressing the left mouse button. |
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5.3 Tile Palette Window (shortcut: F3) |
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Tiles are the building blocks of levels. You can change the tile palette of your map by loading a new one in Files Window. To select a tile, left click on it. Then you can use it in the edit mode. Here is a brief explanation of what the different tiles do:
Tiles 1-40
Tiles 61-80
Tiles 81-130
Tiles 131-140 |
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5.4 Sprites Window (shortcut: F4) |
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Sprites are enemies, friendly characters, bonuses, doodles and eggs, info signs, and background objects that appear in the game. You can load new sprite types to your map using the Files Window. By default, a rooster sprite type is loaded and set to be the player character.
Click a sprite type to select it. After you have selected a sprite
type, you can use it in edit mode. You can delete a sprite type from your sprite list by moving the mouse cursor over the sprite and by pressing DELETE-key. By default, the rooster sprite is set as the character that player will be controlling when he/she is playing the map. However, you can change the player character by pressing the "Set player" -button of some other sprite. Use the arrows at the bottom to scroll the list up and down. |
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5.5 Files Window (shortcut: F5) |
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Use Files Window to save your map and to load various objects to your map.
SAVE
MAPS
TILES
SPRITES
SCENERY
MUSIC |
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5.6 Map Information Window (shortcut: F7) |
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From Map Information Window you can see and edit various information about your map:
Version:
Name:
File Name:
Creator:
Tile Picture:
Background Picture:
Background Music:
Level:
Time:
Background Scrolling:
Special:
Map Icon:
Map X and Map Y: |
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6. Edit View |
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Layers The map is divided into three overlapping layers: Background layer, foreground layer, and sprite layer. You can toggle between the foreground and background layers using the right SHIFT key. The sprite layer is always visible. A layer is editable only if it is visible. When drawing tiles to foreground layer, it's important to know if the tile is a wall or a background tile (see Tile Palette Window for more details). Wall tiles will work as obstacles only if they are drawn to foreground layer. When you draw tiles to background layer, it doesn't matter if the tile is a wall or not, because tiles in the background layer never work as obstacles. Also, background tiles are never obstacles.
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7. Edit Mode |
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When the mouse cursor is not on a window, edit mode is on.
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7.1 Controls: |
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Here is a list of controls available in edit mode:
Left mouse button: Draw a tile or a sprite. |
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7.2 Cut, Copy & Paste |
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It is also possible to cut, copy and paste areas of the map.
Cut:
Copy:
Pattern Paste:
Simple Paste: |
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8. Small Examples |
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8.1. Example of Making Slopes |
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